AoeStats
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Arena

510798219Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 53m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Teutons · Japan
1377
+14
🇮🇳 Bohemians · India
1340
+15
🇬🇧 Portuguese · United Kingdom
1338
+16
🇬🇷 Vikings · Greece
1313
+17
🇧🇪 Persians · Belgium
1453
-21
🇬🇷 Magyars · Greece
1410
-19
🇹🇼 Byzantines · Taiwan
1229
-11
🇺🇸 Celts · United States
1221
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,708 12:41 19:33 — ⛏ Fast Castle
46 2,462 10:02 13:49 30:01 ⛏ Fast Castle
42 2,224 10:23 14:53 28:41 ⛏ Fast Castle
41 2,186 10:27 14:04 28:16 ⛏ Fast Castle
32 1,678 9:45 22:49 34:48 ⚔ Towers FC
27 1,422 10:22 14:45 33:08 ⛏ Fast Castle
26 1,372 11:00 15:02 28:48 ⛏ Fast Castle
20 1,076 11:19 15:41 25:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,595 31,485 19,420 5,770 105,270 109,130
48,690 27,715 21,435 1,795 99,635 105,027
35,145 36,900 20,125 3,575 95,745 102,816
27,560 24,585 34,730 3,680 90,555 105,177
22,715 14,590 16,570 2,625 56,500 72,143
24,630 20,338 8,280 1,490 54,738 63,536
8,305 20,225 17,730 3,500 49,760 55,693
5,525 2,920 200 0 8,645 12,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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