AoeStats
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Yucatan

510715208Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 38m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 2,206 10:04 18:03 — ⚔ Scout Rush
45 1,717 8:31 17:39 32:14 ⚔ Archer Rush
42 1,623 10:15 15:03 — ⛏ Fast Castle
32 1,220 8:56 11:51 — ⛏ Fast Castle
31 1,191 11:35 16:51 35:03 ⛏ Fast Castle
31 1,175 10:05 18:00 — ⛏ Fast Castle
31 1,183 10:16 19:12 — ⛏ Fast Castle
31 1,176 9:51 16:52 38:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,060 15,010 7,065 2,900 54,035 55,518
20,260 11,140 11,020 950 43,370 49,740
17,795 11,460 7,150 2,485 38,890 42,516
12,990 11,110 6,875 1,505 32,480 38,232
9,880 11,686 6,005 2,800 30,371 34,074
14,575 6,963 7,850 300 29,688 31,073
12,700 7,339 2,640 2,930 25,609 26,436
5,495 5,092 1,270 210 12,067 14,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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