AoeStats
← ayushdy2004

Black Forest

510692427Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 44m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1370
+12
🇨🇳 Bohemians · China
1366
+12
🇮🇳 Dravidians · India
1340
+13
🇨🇴 Goths · Colombia
1336
+14
🇨🇦 Malians · Canada
1318
-13
🇨🇦 Huns · Canada
1307
-14
🇺🇸 Mongols · United States
1290
-13
🇲🇽 Japanese · Mexico
1225
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,144 11:25 17:57 38:45 ⛏ Fish Boom FC
46 2,050 12:13 15:53 34:33 ⛏ Fast Castle
40 1,761 11:39 31:02 — ⚔ Scout Rush
37 1,655 9:41 27:15 43:05 ⚔ M@A into Towers
37 1,659 13:21 17:48 39:53 ⛏ Fast Castle
33 1,473 11:43 16:18 42:37 ⛏ Fast Castle
33 1,476 12:43 19:36 43:58 ⛏ Fish Boom FC
21 948 12:17 16:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,155 15,505 20,490 3,640 71,790 74,911
19,550 17,602 18,260 1,180 56,592 59,137
18,490 18,264 10,130 1,600 48,484 63,804
10,800 19,662 9,135 2,515 42,112 44,629
14,240 14,520 7,105 125 35,990 43,023
14,390 12,760 3,405 1,540 32,095 44,560
20,355 8,376 690 555 29,976 37,190
10,735 4,115 3,895 125 18,870 21,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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