AoeStats
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Black Forest

510425021Analyzed
3v3 RM · 6h ago on Oct 1, 2026· 69m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
881
+9
🇦🇷 Persians · Argentina
748
+15
🇮🇹 Burmese · Italy
641
+18
🇹🇷 Bohemians · Türkiye
772
-16
🇹🇷 Persians · Türkiye
739
-15
🇹🇷 Chinese · Türkiye
642
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,635 11:45 21:33 34:44 ⛏ Fish Boom FC
24 1,664 13:34 20:06 38:30 ⛏ Fast Castle
21 1,443 14:05 20:13 38:35 ⛏ Fish Boom FC
20 1,401 13:30 20:24 37:01 ⛏ Fast Castle
17 1,206 10:40 20:45 40:42 ⛏ Fast Castle
16 1,097 12:47 21:09 38:57 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
40,130 56,969 44,945 6,625 148,669 179,594
41,060 53,903 20,850 2,110 117,923 124,379
43,150 29,752 24,320 2,925 100,147 110,932
30,610 25,685 15,195 3,770 75,260 81,574
20,180 10,922 12,945 1,040 45,087 50,294
D
14,875 14,883 9,040 1,700 40,498 40,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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