AoeStats
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Black Forest

510404198Analyzed
3v3 RM · 9h ago on Sep 30, 2026· 112m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
685
+12
🇷🇺 Spanish · Russia
625
+14
🇮🇹 Italians · Italy
622
+15
🇺🇸 Teutons · United States
604
-14
🇹🇷 Persians · Türkiye
602
-14
🇮🇳 Spanish · India
575
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 6,001 11:49 17:59 31:29 ⛏ Fast Castle
33 3,703 10:47 18:33 36:30 ⛏ Fast Castle
21 2,410 11:49 22:08 36:42 ⛏ Fast Castle
18 2,023 19:40 29:45 47:39 ⚔ Drush into Fish Boom FC
18 2,056 17:45 27:05 36:57 ⛏ Fast Castle
16 1,762 16:39 25:48 40:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,690 94,857 55,120 7,395 222,062 272,690
72,365 49,679 65,995 3,880 191,919 274,748
70,790 75,278 22,345 3,735 172,148 180,870
60,825 33,033 64,435 3,345 161,638 200,438
31,805 59,140 36,800 5,585 133,330 193,801
36,555 25,915 29,180 2,900 94,550 210,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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