AoeStats
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Arabia

510549676Analyzed
3v3 RM · 21h ago on Oct 1, 2026· 19m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1106
+12
🇨🇴 Vietnamese · Colombia
991
+17
🇨🇷 Teutons · Costa Rica
921
+20
🇩🇪 Britons · Germany
1036
-17
🇷🇺 Vietnamese · Russia
1001
-16
🇫🇷 Goths · France
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
44 855 9:36 — — ⚔ Archer Rush
40 781 10:17 — — ⚔ Archer Rush
37 718 10:39 — — ⚔ Scout Rush
34 661 10:50 17:03 — ⛏ Fast Castle
20 391 9:42 — — ⚔ Archer Rush
10 190 11:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,950 3,981 860 30 7,821 8,604
3,170 2,697 685 0 6,552 7,644
3,590 2,410 150 0 6,150 7,454
2,825 1,520 250 1,425 6,020 5,976
2,475 2,575 640 0 5,690 6,891
1,525 1,028 50 0 2,603 3,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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