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510712528Analyzed
1v1 RM · 5h ago on Oct 2, 2026· 30m 55s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
1056
+15
🇪🇸 Franks · Spain
1035
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 926 11:47 24:27 — ⚔ M@A into Skirms
24 747 10:25 22:50 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,300 3,880 1,175 1,400 12,755 14,965
5,565 3,670 1,510 100 10,845 11,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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