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Northern Isles

510517067Analyzed
1v1 RM · 21h ago on Oct 1, 2026· 27m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
1020
+15
🇫🇷 Bohemians · France
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
17 476 10:24 18:48 — ⛏ Fish Boom FC
4 114 10:51 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,000 4,185 650 850 10,685 16,178
2,000 1,330 140 280 3,750 5,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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