AoeStats
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Black Forest

510279116Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 21m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
971
+14
🇻🇳 Bohemians · Vietnam
969
+14
🇻🇳 Franks · Vietnam
966
+15
🇨🇳 Spanish · China
935
+16
🇫🇷 Magyars · France
963
-16
🇨🇦 Spanish · Canada
942
-15
🇹🇷 Romans · Türkiye
923
-14
🇪🇸 Persians · Spain
912
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 561 13:40 18:42 — ⛏ Fast Castle
23 483 15:47 — —
23 494 13:57 — — ⛏ Fast Castle
22 459 14:31 18:56 — ⛏ Fast Castle
18 381 15:58 — —
17 367 13:22 18:12 — ⛏ Fast Castle
17 355 13:32 17:42 — ⛏ Fast Castle
1 16 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,175 3,125 200 300 7,800 8,698
4,950 2,585 200 0 7,735 11,253
4,420 2,523 400 345 7,688 7,570
3,245 2,583 260 1,425 7,513 7,214
3,645 2,452 0 235 6,332 7,436
2,750 2,002 250 200 5,202 5,526
3,030 1,535 200 125 4,890 5,187
0 0 0 0 0 57
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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