AoeStats
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Four Lakes

510274483Analyzed
1v1 RM · 3d ago on Sep 30, 2026· 55m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1256
+17
🇬🇧 Malay · United Kingdom
1270
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,997 8:08 18:47 33:52 ⚔ M@A into Fish Boom FC into Archers
29 1,580 10:20 15:55 39:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,230 11,292 21,035 2,800 64,357 67,155
15,170 19,245 16,655 865 51,935 52,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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