AoeStats
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Nomad

509827381Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 53m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
946
+17
🇮🇳 Armenians · India
941
+17
🇨🇳 Cumans · China
935
+17
🇨🇳 Huns · China
908
+18
🇨🇴 Goths · Colombia
976
-19
🇨🇦 Spanish · Canada
959
-17
🇺🇸 Dravidians · United States
952
-17
🇬🇧 Vikings · United Kingdom
938
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,381 21:22 30:45 — ⛏ Fish Boom FC
20 1,101 23:26 — — ⚔ M@A into Towers
19 1,008 13:31 20:13 35:18 ⛏ Fish Boom FC
18 995 14:08 19:23 — ⛏ Fish Boom FC
9 509 — — —
7 377 — — — ⛏ Fish Boom
4 216 — — —
3 175 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,150 16,515 10,955 3,440 49,060 62,275
10,510 8,745 3,725 3,000 25,980 26,664
10,495 8,853 4,320 750 24,418 27,885
4,555 2,645 845 475 8,520 7,992
1,050 1,025 50 100 2,225 1,992
750 1,200 50 100 2,100 1,719
950 775 50 100 1,875 1,761
1,000 600 50 105 1,755 1,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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