AoeStats
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Fortress

508377467Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 50m 15s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
971
+15
🇨🇦 Japanese · Canada
928
+16
🇨🇦 Teutons · Canada
923
+17
🇧🇪 Turks · Belgium
858
+19
🇨🇳 Bohemians · China
1000
-59
🇨🇳 Cumans · China
932
-17
🇮🇳 Italians · India
928
-16
🇹🇼 Burgundians · Taiwan
883
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,152 7:10 16:49 28:33 ⛏ Fast Castle
23 1,138 9:44 16:26 22:22 ◆ FC into Fast Imp
20 996 6:55 12:36 32:46 ⛏ Fast Castle
19 969 8:42 13:26 24:28 ⛏ Fast Castle
17 856 8:35 13:19 27:53 ⛏ Fast Castle
16 808 8:40 14:13 23:49 ⛏ Fast Castle
14 684 5:23 19:56 — ⛏ Fast Castle
13 678 8:15 13:29 35:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,715 18,575 8,885 2,365 57,540 78,445
24,215 16,660 12,360 2,900 56,135 62,370
27,080 10,680 15,485 2,180 55,425 64,376
17,680 15,430 14,855 200 48,165 56,745
26,260 13,705 6,865 880 47,710 52,760
20,460 14,605 7,035 1,205 43,305 52,487
12,600 9,700 5,060 2,210 29,570 32,031
4,500 7,580 3,350 2,050 17,480 21,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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