AoeStats
← Carple

Migration

505578667Analyzed
1v1 RM · 23d ago on Sep 10, 2026· 33m 19s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1265
+16
🇨🇦 Japanese · Canada
1263
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,102 10:34 20:19 — ⛏ Fish Boom into Galleys into Fire Galleys FC
23 763 12:28 21:34 — ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
8,765 10,895 3,875 1,530 25,065 26,460
7,005 10,776 2,800 200 20,781 24,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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