AoeStats
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Black Forest

505141483Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 53m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
974
+20
🇨🇭 Saracens · Switzerland
943
+21
🇨🇿 Khmer · Czechia
943
+21
🇨🇦 Teutons · Canada
942
+21
🇺🇸 Mongols · United States
1112
-24
🇺🇸 Persians · United States
1098
-23
🇺🇸 Vietnamese · United States
999
-18
🇺🇸 Teutons · United States
997
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 1,963 13:09 17:30 33:16 ⛏ Fast Castle
35 1,883 11:12 15:28 31:41 ⛏ Fast Castle
32 1,698 12:10 17:42 42:07 ⛏ Fast Castle
26 1,385 12:00 18:05 30:58 ⛏ Fast Castle
22 1,150 11:31 22:00 35:39 ⛏ Fast Castle
21 1,137 12:00 16:01 46:27 ⛏ Fast Castle
18 942 11:35 19:42 26:07 ⚔ Archers into Fast Imp
10 520 14:45 26:37 46:28 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,080 18,530 25,670 5,165 81,445 84,124
25,220 25,445 13,250 3,605 67,520 86,894
16,750 23,448 16,060 5,535 61,793 77,765
27,735 9,685 17,410 4,200 59,030 65,496
23,710 16,364 16,055 2,340 58,469 68,941
11,900 12,002 6,815 1,105 31,822 38,683
9,900 10,185 5,695 4,000 29,780 41,942
10,025 8,679 6,860 650 26,214 27,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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