AoeStats
← Carple

Highland

505121625Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 9m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burmese · India
909
+17
🇪🇸 Spanish · Spain
898
+18
🇲🇽 Franks · Mexico
892
+18
🇨🇦 Mapuche · Canada
850
+41
🇨🇦 Spanish · Canada
961
-19
🇭🇰 Khitans · Hong Kong SAR China
938
-18
🇹🇷 Franks · Türkiye
926
-18
🇨🇱 Teutons · Chile
912
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 434 — — —
28 265 — — —
25 237 — — —
18 173 — — — ⛏ Fish Boom
17 164 — — —
16 149 — — —
14 134 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 475 50 0 2,275 2,749
1,450 425 50 0 1,925 2,024
1,400 390 50 0 1,840 2,103
950 800 50 0 1,800 1,855
1,250 470 50 0 1,770 2,452
1,100 526 50 0 1,676 1,750
800 250 0 0 1,050 2,171
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.