AoeStats
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Black Forest

504840596Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 52m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1054
+13
🇳🇱 Teutons · Netherlands
1041
+13
🇳🇴 Cumans · Norway
1040
+14
🇮🇪 Ethiopians · Ireland
910
+18
🇹🇷 Mongols · Türkiye
1019
-16
🇨🇳 Goths · China
991
-15
🇨🇦 Teutons · Canada
975
-14
🇹🇷 Jurchens · Türkiye
950
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,068 11:32 17:07 30:41 ⛏ Fish Boom FC
40 2,093 12:14 16:09 33:04 ⛏ Fast Castle
27 1,423 11:15 18:50 34:31 ⛏ Fish Boom FC
26 1,346 12:57 17:21 33:54 ⛏ Fast Castle
22 1,123 10:57 20:03 29:35 ⛏ Fast Castle
19 985 13:45 20:40 42:17 ⛏ Fast Castle
16 852 14:14 19:51 33:30 ⛏ Fish Boom FC
6 323 12:37 17:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,855 39,830 20,845 1,115 83,645 95,706
44,645 16,169 16,620 1,180 78,614 84,586
24,865 31,159 14,445 6,440 76,909 89,679
17,625 31,097 14,840 2,250 65,812 84,341
20,430 19,460 15,810 2,150 57,850 65,703
25,875 11,090 17,835 2,750 57,550 64,608
21,600 12,344 7,215 2,235 43,394 49,749
5,150 4,105 785 100 10,140 10,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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