AoeStats
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MegaRandom

504561282Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 67m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Aztecs · Spain
1000
+40
🇫🇷 Franks · France
991
+14
🇫🇷 Khmer · France
979
+14
🇹🇷 Persians · Türkiye
954
+15
🇨🇦 Spanish · Canada
1005
-17
🇫🇷 Portuguese · France
923
-13
🇩🇪 Saracens · Germany
915
-13
🇩🇪 Hindustanis · Germany
914
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,374 11:15 14:51 30:43 ⛏ Fast Castle
30 2,023 9:33 17:26 43:11 ⛏ Fast Castle
23 1,537 11:09 16:05 37:06 ⛏ Fast Castle
20 1,349 11:46 15:53 35:30 ⛏ Fast Castle
15 1,015 17:13 36:50 51:15
11 767 11:39 19:00 29:21 ⛏ Fast Castle
9 578 13:08 23:46 40:59
8 565 12:31 16:09 52:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,530 52,441 33,040 5,160 116,171 135,235
49,455 31,945 28,890 4,245 114,535 127,371
39,885 29,665 17,740 3,315 90,605 122,278
34,130 24,714 25,115 3,385 87,344 131,763
22,650 13,185 16,980 9,580 62,395 73,582
18,420 15,220 9,275 2,340 45,255 54,179
15,310 13,450 3,190 1,830 33,780 105,419
11,285 5,865 6,665 1,150 24,965 31,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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