AoeStats
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Highland

504382764Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 52m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Burgundians · Taiwan
1082
+13
🇺🇸 Armenians · United States
1072
+13
🇨🇳 Franks · China
1049
+14
🇹🇼 Mongols · Taiwan
1041
+14
🇲🇽 Georgians · Mexico
1078
-16
🇲🇽 Huns · Mexico
1013
-14
🇨🇦 Spanish · Canada
1000
-13
🇺🇸 Japanese · United States
938
-28
Player eAPM Actions Feudal Castle Imperial Opening
37 1,909 10:36 20:37 33:31 ⚔ Scout Rush
35 1,847 10:46 19:09 37:11 ⛏ Fast Castle
35 1,808 10:47 15:55 35:59 ⛏ Fast Castle
31 1,605 11:33 26:43 38:51 ⚔ Fish Boom into Scouts
26 1,347 11:18 17:06 33:28 ◆ Galleys FC
22 1,139 10:26 17:15 34:18 ⛏ Fish Boom FC
22 1,146 10:49 15:27 33:53 ⛏ Fast Castle
21 1,103 10:56 16:23 34:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,730 11,790 30,220 1,075 78,815 88,599
31,060 19,214 9,990 3,350 63,614 71,405
24,470 13,031 19,355 1,190 58,046 66,145
19,600 24,628 8,120 2,450 54,798 65,504
22,415 17,025 10,925 2,435 52,800 74,358
18,405 14,137 6,180 1,700 40,422 43,290
20,050 7,591 9,030 2,420 39,091 41,405
11,285 17,105 6,295 1,015 35,700 37,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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