AoeStats
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MegaRandom

504332212Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 27m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1091
+11
🇧🇷 Portuguese · Brazil
1050
+12
🇨🇴 Poles · Colombia
1045
+13
🇨🇦 Spanish · Canada
982
+15
🇷🇺 Turks · Russia
1012
-14
🇧🇪 Armenians · Belgium
965
-16
🇹🇷 Burgundians · Türkiye
964
-12
🇸🇮 Inca · Slovenia
942
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 796 11:03 14:39 — ⛏ Fast Castle
26 703 11:21 17:21 — ⛏ Fast Castle
21 575 11:32 17:01 — ⛏ Fish Boom FC
20 543 12:38 25:22 — ⚔ M@A into Skirms
20 561 12:08 16:35 — ⛏ Fish Boom FC
19 524 11:50 22:04 — ⛏ Fish Boom FC
14 399 11:01 19:48 — ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,545 5,910 520 200 15,175 16,820
6,765 5,860 725 850 14,200 16,023
6,395 5,955 400 950 13,700 15,782
7,025 5,447 765 250 13,487 17,670
5,825 3,910 750 1,395 11,880 12,922
4,210 2,920 1,080 850 9,060 10,361
4,760 3,090 770 0 8,620 9,132
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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