AoeStats
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Arena

504149354Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 48m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1068
+13
🇮🇳 Franks · India
1059
+13
🇲🇽 Teutons · Mexico
1027
+14
🇵🇪 Celts · Peru
998
+16
🇺🇸 Slavs · United States
1015
-15
🇨🇦 Japanese · Canada
996
-14
🇲🇽 Britons · Mexico
994
-14
🇲🇽 Khmer · Mexico
969
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,051 12:48 17:03 35:24 ⛏ Fast Castle
25 1,210 9:40 13:57 40:30 ⛏ Fast Castle
23 1,106 10:48 16:03 39:30 ⛏ Fast Castle
23 1,097 8:42 16:34 37:59 ⛏ Fast Castle
20 992 11:04 16:06 35:33 ⛏ Fast Castle
20 975 11:35 23:44 44:08 ⚔ Towers into Archers into Skirms
18 862 11:16 25:55 35:13 ⚔ Towers FC
15 723 10:45 14:45 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,480 20,410 15,200 2,830 69,920 78,773
28,045 16,805 16,210 1,700 62,760 75,000
24,005 23,230 11,730 2,950 61,915 76,674
28,125 18,275 10,815 4,250 61,465 62,428
13,655 30,255 15,045 1,205 60,160 65,697
20,950 13,620 8,705 2,050 45,325 50,671
17,835 11,590 6,990 1,605 38,020 41,253
11,675 8,065 4,795 3,005 27,540 32,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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