AoeStats
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Black Forest

504132762Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 91m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
1023
+15
🇨🇴 Khmer · Colombia
1011
+15
🇬🇧 Celts · United Kingdom
1009
+15
🇨🇦 Spanish · Canada
979
+17
🇨🇱 Mongols · Chile
1067
-18
🇨🇱 Koreans · Chile
1039
-18
🇮🇩 Chinese · Indonesia
948
-13
🇨🇱 Magyars · Chile
932
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 5,481 11:00 15:45 29:52 ⛏ Fast Castle
37 3,380 11:25 15:36 40:11 ⛏ Fast Castle
36 3,272 12:18 18:09 37:32 ⛏ Fast Castle
31 2,805 10:49 17:42 25:45 ⛏ Fast Castle
28 2,606 12:48 17:17 33:36 ⛏ Fast Castle
24 2,242 13:01 19:29 34:03 ⚔ Fish Boom into Archers
24 2,235 14:08 20:39 37:20 ⛏ Fast Castle
24 2,199 14:10 28:05 40:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
59,210 81,518 36,425 4,575 181,728 193,663
115,140 41,674 11,525 5,225 173,564 184,534
65,990 54,359 27,175 3,665 151,189 171,536
63,700 47,435 35,375 1,645 148,155 178,049
60,480 46,214 33,455 3,235 143,384 163,760
65,405 32,848 38,655 4,185 141,093 171,844
66,500 24,158 26,830 5,600 123,088 132,562
17,345 59,120 41,020 4,305 121,790 130,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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