AoeStats
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Four Lakes

503720008Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 53m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1055
+13
🇬🇧 Spanish · United Kingdom
1039
+13
🇦🇷 Maya · Argentina
1024
+14
🇹🇷 Celts · Türkiye
910
+19
🇨🇦 Japanese · Canada
1025
-17
🇺🇸 Britons · United States
986
-15
🇺🇸 Tatars · United States
954
-14
🇨🇦 Byzantines · Canada
950
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,166 11:27 17:43 43:43 ⛏ Fish Boom FC
40 2,144 10:30 20:29 42:09 ⚔ Fish Boom into Archers
30 1,627 12:24 16:06 29:45 ⛏ Fish Boom FC
30 1,617 11:49 17:30 42:25 ⛏ Fast Castle
28 1,493 10:00 16:19 35:55 ⛏ Fast Castle
24 1,288 11:26 17:40 45:59 ⛏ Fish Boom FC
24 1,301 10:01 19:14 40:53 ⚔ Fish Boom into Archers
13 678 14:15 23:07 42:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,830 20,015 11,605 4,505 66,955 86,236
20,155 23,381 18,935 3,550 66,021 68,566
18,150 26,737 12,365 4,850 62,102 67,756
21,805 22,845 10,260 1,050 55,960 70,103
17,900 23,315 10,685 1,700 53,600 56,230
12,695 22,975 9,960 7,600 53,230 69,711
26,090 16,371 8,160 1,000 51,621 62,511
20,545 11,900 9,695 2,800 44,940 49,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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