AoeStats
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Nomad

503313582Analyzed
1v1 RM · 1mo ago on Aug 31, 2026· 62m 0s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1128
+17
🇦🇷 Huns · Argentina
1157
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,927 13:04 20:32 52:51 ⛏ Fish Boom FC
17 1,042 14:13 20:54 48:21 ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
27,465 13,835 19,430 3,650 64,380 69,677
15,525 13,616 8,050 2,130 39,321 41,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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