AoeStats
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Four Lakes

503255722Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 122m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
996
+13
🇺🇸 Celts · United States
980
+14
🇲🇽 Wu · Mexico
959
+15
🇨🇴 Portuguese · Colombia
935
+16
🇪🇸 Spanish · Spain
989
-17
🇹🇷 Turks · Türkiye
977
-16
🇹🇷 Goths · Türkiye
896
-13
🇫🇷 Turks · France
862
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 6,668 11:53 15:58 40:24 ⛏ Fast Castle
27 3,270 10:43 16:54 35:53 ⛏ Fish Boom FC
24 2,942 9:52 14:24 37:58 ⛏ Fast Castle
20 2,489 12:25 16:48 29:39 ⛏ Fish Boom FC
19 2,301 11:45 20:04 26:37 ⛏ Fish Boom FC into Fast Imp
18 2,263 13:52 22:03 — ⚔ Fish Boom FC into Scouts
5 602 10:56 17:44 35:32 ⚔ Fish Boom FC into Scouts
3 413 14:14 21:22 —

Resources

Player Food Wood Gold Stone Spent Collected
23,285 104,282 31,830 7,230 166,627 207,174
18,920 54,904 42,805 9,600 126,229 162,563
25,580 56,723 30,590 3,650 116,543 127,128
12,745 48,770 34,125 5,675 101,315 187,749
7,525 23,625 15,250 750 47,150 47,338
12,180 6,135 5,975 2,150 26,440 32,986
9,665 6,871 1,295 750 18,581 21,347
6,925 6,222 1,680 2,340 17,167 19,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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