AoeStats
← limetree1978

MegaRandom

509763037Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 55m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Shu · Brazil
873
+6
🇧🇷 Cumans · Brazil
843
+7
🇧🇷 Goths · Brazil
780
+12
🇨🇦 Portuguese · Canada
675
-10
🇧🇷 Sicilians · Brazil
615
-7
🇺🇸 Spanish · United States
540
-5
Player eAPM Actions Feudal Castle Imperial Opening
27 1,518 11:42 21:31 37:56 ⛏ Fast Castle
18 1,014 12:46 21:12 34:55 ⛏ Fast Castle
18 999 13:38 22:58 — ⛏ Fast Castle
16 892 12:23 16:49 35:09 ⛏ Fast Castle
14 782 12:50 24:36 35:53 ⛏ Fast Castle
8 429 12:59 21:03 34:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,400 28,490 14,140 2,450 76,480 83,857
15,225 22,410 11,225 2,800 51,660 53,983
19,265 14,180 12,575 2,900 48,920 55,404
17,575 11,635 10,300 3,550 43,060 45,915
9,775 6,470 4,100 1,050 21,395 27,683
6,755 3,970 1,675 1,800 14,200 17,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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