AoeStats
← limetree1978

Black Forest

509182202Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 103m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
559
+15
🇨🇿 Britons · Czechia
544
+15
🇺🇸 Spanish · United States
569
-17
🇩🇰 Persians · Denmark
492
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 2,087 13:42 23:38 32:41 ⛏ Fast Castle
16 1,660 16:42 24:35 41:02 ⛏ Fast Castle
10 1,046 13:54 28:36 53:05 ⛏ Fast Castle
9 940 16:05 22:15 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,785 62,669 25,530 3,930 135,914 151,728
48,275 52,180 22,590 6,850 129,895 216,515
59,945 31,105 20,110 4,970 116,130 129,594
51,380 21,084 32,290 2,990 107,744 115,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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