AoeStats
← limetree1978

Black Forest

509153482Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 96m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
563
+6
🇨🇱 Britons · Chile
527
+6
🇬🇪 Chinese · Georgia
300
-6
🇬🇪 Hindustanis · Georgia
293
-6
Player eAPM Actions Feudal Castle Imperial Opening
27 2,649 12:00 19:37 37:14 ⛏ Fast Castle
18 1,702 13:52 23:08 31:48 ⛏ Fast Castle
13 1,282 14:36 19:56 30:53 ⛏ Fast Castle
11 1,086 16:00 23:39 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,815 24,570 60,075 2,400 136,860 175,378
41,130 35,532 39,885 4,635 121,182 180,669
59,005 22,642 21,250 3,075 105,972 146,907
20,015 24,210 30,480 1,375 76,080 79,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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