AoeStats
← limetree1978

Nomad

508981749Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 76m 1s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
751
+10
🇹🇷 Huns · Türkiye
540
+19
🇮🇩 Japanese · Indonesia
534
+19
🇨🇱 Vietnamese · Chile
632
-17
🇧🇷 Burgundians · Brazil
614
-16
🇺🇸 Spanish · United States
578
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 2,113 18:07 37:32 — ⚔ Archer Rush
21 1,605 17:29 32:57 46:18 ⚔ Fish Boom into M@A into Towers
21 1,618 15:21 47:18 69:42 ⚔ Towers into Archers
14 1,030 13:28 27:37 75:00 ⚔ Fish Boom into Towers FC
12 949 16:37 27:20 53:01
6 461 21:29 41:38 —

Resources

Player Food Wood Gold Stone Spent Collected
17,385 25,651 12,145 3,875 59,056 93,256
23,565 13,560 12,065 1,900 51,090 58,138
16,610 16,782 5,130 4,640 43,162 46,174
13,770 14,295 6,680 3,125 37,870 45,233
8,810 11,576 4,365 3,775 28,526 28,345
7,375 5,510 1,265 325 14,475 17,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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