AoeStats
← EmirBagtas

Arena

509915413Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 61m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
790
+15
🇳🇱 Mongols · Netherlands
715
+18
🇳🇱 Vietnamese · Netherlands
661
+19
🇹🇷 Britons · Türkiye
776
-18
🇹🇷 Huns · Türkiye
767
-18
🇹🇷 Franks · Türkiye
728
-42
Player eAPM Actions Feudal Castle Imperial Opening
37 2,271 10:19 19:34 37:47 ⛏ Fast Castle
33 2,009 10:57 16:09 35:23 ⛏ Fast Castle
30 1,867 10:46 15:49 34:21 ⛏ Fast Castle
17 1,058 8:57 17:33 34:10 ⛏ Fast Castle
17 1,049 13:12 18:45 31:23 ⛏ Fast Castle
17 1,025 12:39 20:46 44:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,955 22,725 21,490 3,340 79,510 89,646
21,950 33,395 17,155 2,990 75,490 103,995
23,345 30,440 18,830 2,800 75,415 84,340
33,455 11,030 27,000 2,150 73,635 76,055
22,445 13,025 15,045 4,130 54,645 66,430
14,095 20,345 16,850 3,275 54,565 78,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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