AoeStats
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Arena

510471147Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 56m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1043
+14
🇺🇸 Britons · United States
1038
+14
🇺🇸 Franks · United States
1030
+15
🇲🇽 Slavs · Mexico
1030
-15
🇲🇽 Spanish · Mexico
993
-14
🇲🇽 Turks · Mexico
991
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,347 10:48 14:43 28:18 ⛏ Fast Castle
34 1,920 10:47 15:38 31:28 ⛏ Fast Castle
31 1,746 12:02 17:13 38:43 ⛏ Fast Castle
28 1,597 10:41 17:30 40:25 ⛏ Fast Castle
26 1,476 12:51 17:41 22:08 ◆ FC into Fast Imp
21 1,215 10:48 16:12 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,570 19,105 20,980 2,925 75,580 81,601
23,070 23,810 17,315 2,150 66,345 71,980
31,705 11,875 15,095 2,985 61,660 77,612
29,530 18,695 11,345 1,085 60,655 84,363
20,400 9,995 12,640 200 43,235 53,572
11,810 12,475 10,065 1,665 36,015 52,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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