AoeStats
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Black Forest

509721170Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 65m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
961
+14
🇦🇷 Italians · Argentina
900
+16
🇹🇷 Burgundians · Türkiye
928
-16
🇹🇷 Bulgarians · Türkiye
880
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,585 16:17 25:15 44:58 ⛏ Fast Castle
23 1,493 12:36 18:19 23:36 ◆ FC into Fast Imp
14 927 11:00 20:20 36:02 ⛏ Fast Castle
12 767 12:52 23:24 34:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,595 15,357 23,640 800 76,392 86,217
16,125 21,036 11,585 5,590 54,336 118,126
20,475 8,887 10,875 4,055 44,292 48,323
16,895 15,345 4,595 2,515 39,350 42,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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