AoeStats
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Black Forest

509707616Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 66m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
980
+14
🇹🇷 Spanish · Türkiye
962
+15
🇦🇷 Goths · Argentina
976
-15
🇦🇷 Italians · Argentina
914
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,144 13:09 17:48 30:26 ⛏ Fast Castle
24 1,573 11:10 18:01 31:18 ⛏ Fast Castle
23 1,498 14:53 19:04 24:01 ◆ FC into Fast Imp
19 1,248 11:26 21:45 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,595 37,353 23,305 1,575 106,828 117,069
29,655 35,122 22,105 4,935 91,817 104,683
30,740 17,862 31,360 3,470 83,432 89,191
34,810 13,835 21,600 1,505 71,750 75,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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