AoeStats
← ShogunPilo

Lombardia

508370411Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 48m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
958
+14
🇷🇴 Lithuanians · Romania
913
+16
🇺🇸 Franks · United States
908
-15
🇺🇸 Burgundians · United States
907
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,516 10:31 22:49 40:11 ⚔ Skirmisher Rush
24 1,152 13:11 28:48 — ⚔ Scout Rush
23 1,134 11:09 20:07 37:21 ⚔ Archer Rush
18 872 12:28 20:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,800 14,020 8,850 1,700 49,370 56,976
19,870 9,587 10,405 2,375 42,237 50,361
12,110 7,080 5,620 2,250 27,060 36,479
12,240 6,301 2,760 1,125 22,426 23,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.