AoeStats
← Unknown

Coastal Forest

510421856Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 25m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Maya · Brazil
1229
+12
🇧🇷 Persians · Brazil
1141
+14
🇵🇪 Huns · Peru
1152
-14
🇺🇸 Persians · United States
1099
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,186 9:09 22:25 — ⚔ Fish Boom into Scouts
27 694 10:38 23:00 — ⚔ Archer Rush
22 561 10:02 25:27 — ⚔ Scout Rush
17 426 11:02 16:59 — ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,265 4,680 2,760 0 11,705 11,932
6,225 3,750 1,190 0 11,165 14,157
4,005 4,150 250 200 8,605 10,440
5,505 2,510 300 235 8,550 9,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.