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Arena

510418741Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 25m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1215
+14
🇧🇷 Gurjaras · Brazil
1124
+17
🇵🇪 Huns · Peru
1168
-16
🇧🇪 Armenians · Belgium
1147
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 779 10:57 15:00 — ⛏ Fast Castle
29 739 11:17 21:57 — ⚔ M@A FC
25 631 10:32 14:37 — ⛏ Fast Castle
20 504 10:36 14:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,725 5,330 250 1,600 13,905 15,282
4,950 5,055 2,565 100 12,670 12,922
5,830 3,130 1,105 230 10,295 11,169
3,640 2,525 420 0 6,585 8,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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