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Lombardia

509967747Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 18m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1533
+4
🇨🇴 Italians · Colombia
1194
+15
🇨🇴 Persians · Colombia
982
+23
🇨🇴 Franks · Colombia
880
+26
🇨🇭 Britons · Switzerland
1203
-18
🇵🇪 Huns · Peru
1185
-18
🇩🇪 Vietnamese · Germany
1153
-16
🇪🇸 Hindustanis · Spain
1138
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 897 8:17 — — ⚔ Scout Rush
37 697 11:10 16:00 — ⛏ Fast Castle
32 598 10:47 15:13 — ⛏ Fast Castle
28 527 10:31 — —
23 432 11:09 — — ⛏ Fast Castle
17 323 11:32 16:48 — ⛏ Fast Castle
16 307 10:53 16:58 — ⛏ Fast Castle
13 241 10:46 — — ⚔ Archers into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,575 2,490 250 0 7,315 7,229
3,225 1,895 680 650 6,450 6,719
3,270 2,505 440 100 6,315 6,548
2,965 2,762 250 100 6,077 6,293
3,275 2,529 250 0 6,054 6,726
3,155 2,217 250 240 5,862 5,862
2,820 2,165 300 100 5,385 6,036
2,340 2,442 465 0 5,247 6,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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