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Fortress

509503088Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 72m 13s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
1171
+14
🇲🇽 Malay · Mexico
1110
+17
🇦🇷 Italians · Argentina
1207
-19
🇦🇷 Poles · Argentina
1051
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 3,502 8:03 14:41 31:05 ⛏ Fast Castle
37 2,666 7:32 11:06 26:20 ⛏ Fast Castle
37 2,705 6:41 13:29 25:14 ⛏ Fast Castle
17 1,238 7:55 11:40 25:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,385 26,495 16,715 7,100 91,695 119,572
30,600 11,251 23,140 530 65,521 67,330
17,725 21,506 15,000 4,440 58,671 61,790
25,025 13,215 12,845 1,615 52,700 54,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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