AoeStats
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Pilgrims

509498558Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 33m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1323
+11
🇩🇪 Persians · Germany
1195
+17
🇦🇺 Vietnamese · Australia
1176
+17
🇦🇷 Malians · Argentina
1312
-19
🇵🇪 Huns · Peru
1185
-14
🇺🇾 Mongols · Uruguay
1136
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,545 10:39 23:18 — ⚔ Fish Boom into Scouts
34 1,126 12:31 20:39 33:15 ⛏ Fish Boom FC
25 832 18:48 23:18 — ⛏ Fish Boom
21 698 12:21 20:34 — ⛏ Fish Boom into Galleys FC
20 686 17:37 29:25 — ⚔ Fish Boom into Fire Galleys into Scouts
16 523 9:44 13:45 31:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,570 9,695 6,005 400 25,670 28,707
9,965 6,530 3,545 2,250 22,290 22,496
9,025 6,853 3,445 1,805 21,128 22,373
7,190 6,554 2,320 300 16,364 16,316
6,720 5,915 2,320 670 15,625 16,148
4,715 5,769 965 425 11,874 13,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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