AoeStats
← Unknown

Arena

509195993Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 43m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
1167
+19
🇬🇧 Poles · United Kingdom
1124
+21
🇮🇳 Malay · India
1223
-20
🇺🇸 Burgundians · United States
1223
-20
Player eAPM Actions Feudal Castle Imperial Opening
44 1,916 10:39 22:55 33:42 ⛏ Fast Castle
24 1,066 9:24 13:53 29:18 ⛏ Fast Castle
20 892 11:34 16:36 31:53 ⛏ Fast Castle
18 771 10:58 14:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,675 13,060 21,440 1,850 64,025 69,045
20,710 13,665 9,405 2,605 46,385 53,982
12,180 11,160 5,080 2,275 30,695 31,201
6,625 6,143 1,030 2,080 15,878 17,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.