AoeStats
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Nomad

509113642Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 37m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
1122
+14
🇵🇪 Huns · Peru
1119
+14
🇿🇦 Koreans · South Africa
1128
-16
🇿🇦 Franks · South Africa
1020
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 1,861 14:56 24:54 — ⚔ Fish Boom into Scouts
27 982 13:05 18:50 34:40 ⚔ Fish Boom into Archers
24 870 14:21 19:50 35:58 ⛏ Fish Boom FC into Fire Galleys
15 559 12:41 16:45 30:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,170 11,942 2,645 1,745 29,502 31,540
12,875 6,850 5,725 850 26,300 30,244
8,335 8,671 3,145 205 20,356 21,800
8,310 6,607 625 435 15,977 15,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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