AoeStats
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Black Forest

508341843Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 16m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1164
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1137
+14
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1084
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1027
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🇳🇿 Koreans · New Zealand
1164
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1115
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🇨🇱 Slavs · Chile
1046
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🇨🇱 Gurjaras · Chile
1012
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Player eAPM Actions Feudal Castle Imperial Opening
43 700 13:57 — — ⛏ Fast Castle
28 461 10:28 — — ⚔ Archer Rush
25 404 12:29 — — ⛏ Fast Castle
22 364 10:22 14:29 — ⛏ Fast Castle
19 318 12:28 — —
17 278 13:17 — — ⚔ M@A Rush
14 232 13:53 — —
12 202 14:54 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,450 1,785 250 200 5,685 6,220
2,375 2,345 955 0 5,675 5,817
3,150 1,641 200 0 4,991 5,363
2,950 1,124 200 135 4,409 4,682
2,500 1,133 200 0 3,833 4,297
2,350 650 0 0 3,000 4,369
2,000 886 0 0 2,886 4,229
2,150 454 0 40 2,644 4,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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