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Arena

508337549Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 40m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1186
+15
🇺🇸 Bohemians · United States
1173
+16
🇺🇸 Italians · United States
1097
+18
🇺🇸 Franks · United States
1186
-17
🇲🇽 Magyars · Mexico
1181
-17
🇵🇪 Mongols · Peru
1130
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,434 11:22 17:14 24:58 ⚔ FC into Scouts
34 1,390 10:26 15:02 28:45 ⛏ Fast Castle
29 1,187 11:14 18:15 37:48 ⛏ Fast Castle
25 1,010 11:16 15:39 24:30 ⛏ Fast Castle
24 989 10:54 15:39 28:29 ⛏ Fast Castle
18 752 10:10 14:32 33:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,240 10,420 7,275 850 37,785 41,080
14,285 12,570 5,295 470 32,620 38,230
13,105 9,585 4,280 2,900 29,870 36,720
8,920 12,010 5,160 1,600 27,690 40,480
10,310 7,715 6,925 260 25,210 27,883
12,300 4,790 5,000 1,950 24,040 26,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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