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Arena

507413795Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 55m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1267
+13
🇦🇷 Burgundians · Argentina
1231
+35
🇨🇳 Saracens · China
1139
+18
🇵🇪 Koreans · Peru
1112
+18
🇨🇦 Teutons · Canada
1222
-17
🇨🇦 Persians · Canada
1189
-16
🇳🇮 Huns · Nicaragua
1179
-16
🇳🇮 Mongols · Nicaragua
1149
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,580 9:10 14:12 32:01 ⛏ Fast Castle
46 2,549 11:38 15:52 34:39 ⛏ Fast Castle
43 2,411 11:37 16:49 33:10 ⛏ Fast Castle
33 1,838 10:42 15:26 31:10 ⛏ Fast Castle
32 1,772 11:45 17:20 39:08 ⛏ Fast Castle
25 1,411 11:58 26:32 37:57 ⛏ Fast Castle
18 1,017 10:41 14:43 31:06 ⛏ Fast Castle
16 874 9:04 25:34 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
49,245 24,315 15,800 4,950 94,310 103,439
38,425 23,555 29,000 2,830 93,810 101,815
44,080 13,110 18,565 4,850 80,605 92,380
45,160 18,730 12,995 1,955 78,840 95,399
35,060 19,135 19,910 3,150 77,255 86,422
28,170 20,480 7,280 2,450 58,380 64,367
15,920 17,435 12,295 2,900 48,550 69,066
3,525 2,595 300 1,375 7,795 8,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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