AoeStats
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Nomad

506301212Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 29m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1219
+14
🇳🇿 Dravidians · New Zealand
1181
+14
🇵🇪 Huns · Peru
1190
-15
🇨🇱 Dravidians · Chile
1138
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,413 12:31 17:08 28:58 ⛏ Fish Boom FC
40 1,167 16:23 25:56 — ⛏ Fish Boom into Galleys FC
38 1,122 13:47 17:59 — ⛏ Fish Boom FC
17 498 14:26 18:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,550 9,130 2,590 1,050 22,320 23,397
6,640 5,507 1,860 1,505 15,512 16,607
4,475 6,670 420 1,600 13,165 15,157
5,920 4,783 650 865 12,218 14,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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