AoeStats
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Nomad

506297780Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 41m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1231
+14
🇦🇷 Byzantines · Argentina
1138
+17
🇵🇪 Huns · Peru
1190
-16
🇹🇼 Magyars · Taiwan
1172
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,793 16:03 21:05 39:30 ⛏ Fish Boom FC into Fire Galleys
22 931 15:24 20:15 — ⚔ Fish Boom into Scouts FC
21 858 13:43 21:28 36:45 ⛏ Fish Boom FC
13 543 14:10 17:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,150 12,550 4,840 4,450 39,990 42,034
8,665 11,181 4,420 3,650 27,916 27,977
9,360 10,635 3,585 130 23,710 25,953
6,425 5,300 745 1,075 13,545 13,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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