AoeStats
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Highland

504880880Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 87m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1039
+10
🇦🇷 Bulgarians · Argentina
808
+20
🇺🇸 Romans · United States
895
-15
🇺🇸 Franks · United States
895
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 4,495 9:34 23:12 51:18 ⚔ M@A into Archers
39 3,415 10:39 18:40 82:20 ⛏ Fish Boom FC
28 2,406 15:58 31:20 47:14 ⚔ Drush into Fish Boom into Scouts
17 1,482 11:33 26:15 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,970 24,331 22,510 2,115 81,926 106,027
28,800 22,062 20,630 3,885 75,377 83,318
20,945 27,968 12,755 3,705 65,373 67,330
24,880 17,745 12,950 3,125 58,700 59,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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