AoeStats
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Black Forest

510418247Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 71m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1004
+17
🇨🇴 Spanish · Colombia
998
+17
🇨🇱 Inca · Chile
967
+19
🇺🇸 Lithuanians · United States
1099
-20
🇺🇸 Bohemians · United States
1003
-17
🇺🇸 Celts · United States
981
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 4,458 12:53 17:21 33:19 ⛏ Fast Castle
35 2,500 9:34 16:53 36:29 ⛏ Fast Castle
26 1,898 10:55 14:54 31:40 ⛏ Fast Castle
24 1,726 12:16 17:53 32:39 ⛏ Fast Castle
22 1,580 12:33 19:48 28:57 ⛏ Fast Castle
16 1,167 11:06 18:27 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,310 25,930 36,435 4,885 141,560 153,800
47,890 34,200 37,410 1,700 121,200 134,744
29,465 45,145 41,365 3,750 119,725 144,549
37,925 46,656 18,075 1,500 104,156 109,465
45,220 25,401 27,690 1,700 100,011 119,672
46,210 30,036 18,690 3,590 98,526 103,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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