AoeStats
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Arena

509787636Analyzed
2v2 RM · 6d ago on Sep 28, 2026· 44m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1092
+13
🇺🇸 Sicilians · United States
1036
+15
🇻🇪 Bohemians · Venezuela
1033
-15
🇺🇸 Khmer · United States
1008
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,371 10:33 15:34 37:13 ⛏ Fast Castle
29 1,285 10:11 14:04 36:43 ⛏ Fast Castle
27 1,200 9:32 14:08 34:47 ⛏ Fast Castle
22 976 11:34 19:32 35:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,375 17,690 6,790 1,705 47,560 53,304
17,955 13,310 13,370 1,700 46,335 61,021
16,335 16,425 9,650 3,025 45,435 51,327
18,705 15,195 8,155 3,075 45,130 48,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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