AoeStats
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MegaRandom

510660466Analyzed
3v3 RM · 17h ago on Oct 2, 2026· 54m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
1073
+14
🇨🇱 Cumans · Chile
994
+17
🇨🇱 Franks · Chile
970
+18
🇺🇸 Georgians · United States
1073
-18
🇦🇷 Malay · Argentina
1016
-16
🇳🇱 Celts · Netherlands
996
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,994 11:12 17:09 37:16 ⛏ Fast Castle
32 1,775 12:34 18:17 42:35 ⚔ Archer Rush
32 1,753 13:25 31:10 45:56 ⚔ M@A into Archers
28 1,510 11:17 28:14 36:50 ⚔ Scout Rush
16 851 11:26 23:02 44:41 ⚔ Scout Rush
15 823 10:53 20:56 46:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,950 25,995 15,130 2,480 66,555 71,729
23,800 15,189 12,140 1,080 52,209 57,022
15,965 20,063 7,600 2,250 45,878 57,396
17,285 12,176 12,165 2,930 44,556 53,542
15,870 14,860 6,960 1,550 39,240 43,964
17,045 7,257 5,450 2,060 31,812 32,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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