AoeStats
← ML16798

Arena

510655464Analyzed
3v3 RM · 17h ago on Oct 2, 2026· 42m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1041
+17
🇦🇷 Bulgarians · Argentina
998
+18
🇦🇷 Spanish · Argentina
964
+20
🇨🇱 Persians · Chile
1108
-20
🇨🇱 Italians · Chile
1090
-20
🇦🇷 Shu · Argentina
963
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,166 9:49 26:07 34:51 ⚔ Towers FC
34 1,467 10:14 16:06 27:51 ⛏ Fast Castle
26 1,099 10:44 18:20 29:11 ⛏ Fast Castle
21 896 10:48 22:23 34:58 ⛏ Fast Castle
14 591 11:03 16:39 — ⛏ Fast Castle
7 311 9:38 — —

Resources

Player Food Wood Gold Stone Spent Collected
16,510 7,200 10,420 100 34,230 38,722
9,475 12,245 8,080 2,335 32,135 36,725
9,265 8,840 4,075 2,060 24,240 26,527
9,985 6,150 3,170 2,760 22,065 24,004
8,145 6,605 2,780 3,025 20,555 23,975
1,300 575 50 0 1,925 2,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.